There are listed different types of hair textures that would be needed in order to make the hair look realistic. I could figure out how to create alpha and diffuse texture. But I’m not sure about the Root, the Depth and the Unique ID texture. How can I create those ?
The guy uses XNormal for depth but you could probably figure out how to do it in a renderer (with orthographic camera) if you had to.
For the ID textures you just create a few grayscale textures from black to white, assign them to random hairs and bake the diffuse out. For root-tip you do the same thing but using multiple different gradient textures, with black at the top and white at the bottom.
I never quite understood how one import the high poly version of the hair strands. When making a lot of thin strips out of the particle strands gives me weird baking results