Hi, was wondering if anyone could help with some tips…
I’m using characters that will have parts of their clothing set to a different colour depending on their team (most of the character will be the same, but they might have sleeves/team emblem etc set to a team colour). So was wondering if it was possible to use the same texture image (to save textures memory), but somehow set a part of the texture to a different colour depending on the team? For example, is there some “blue-screen” colour that can be set variably via blueprint? Or use a material blueprint that has some opacity mask that can have a different colour fed into it?
Is there a standard technique used for colour differentiating parts of a single model?
Thanks…
Mach45