Hello, am trying to add a texture or mask to a mesh but the mesh has bad UV’s for my texture so i want find a way to add texture to texture without UV’s just like Decal works (it doesn’t look for UV’s) Anyidea?
Thanks this may help me
You can use WorldPosition coordinates to project something on that mesh.
Search for some WPO texturing information.
In simple case it will be like (WorldPosition + CoordinateVector) → ComponentMask(RG or desired plane) → Multiply on 0.001, something similar to scale this texture.