I am trying to texture a model however no matter how i change the texture settings: fixed texel, adaptive texel count or maximal texture count, it will get stuck at about 50% of the progress and it simply keeps delaying the estimated ending time. My model has managed to calibrate about 900 pics, and i have more than 130 G free in my disk.what could be causing this problem? is there some other settings I could change to try and fix that?
These are my settings right now and this is the point where it always gets stuck:
Hello @lorenzoo0000
How big is the model you are trying to texture?
As an example, you need to have at least 50 GB free cache space to texture 100 M tris model.
Hello, the model I am trying to texture is 210.7 M tris, I do have 150 GB free space on my disk right now so that should be enough. But honestly I have the same problem with a much smaller project as well., the other one has 125 M tris for example. I was wandering If the problem could be with my hardware maybe? since my computer has only 16GB of RAM i was wandering if it might fail because of that. I was previously making my models with Pix4D matic, and even if my computer struggled it always managed to texture in the end. I am relateviley new to photogrammetry so I was thinking that maybe the two software use the resources of my computer diferently. is that possible?
Hi,
still it is quite big model and the computation of the needed space is not exact.
During the texture computation, is something happening in the console view? Like, are there added new lines? What is written there?
Also, if you check the computer activity, is it doing something during computation?
Where are your images stored? There was a similar issue solved by changed image path (Texturing hangs and stuck at 40% - #5 by jjeerriieell). Also, can you check if some of your images aren’t corrupted?
Hi,
in the console view it simply keeps showing me the progress bar for texturing being stuck at 0% and nothing new is added. If I open my task manager I can see that my RAM and CPU are being used during the unwrap step, however they stop being used as soon as that is completed. Thanks for the suggestion, i already checked that thread before posting and tried changing the folder where my images are stored and changed path. however that did not help. What exactly do you mean to check if some of my images are corrupted?
Hi, can you try to simplify your model to for example 40M tris and texture that model? If that is working for you?
Regarding the corrupted images, I meant something like this: Error "The image header is unrecognized" [0x2010\0x2000\0x310f\0x2038\0x2030\0x5052] - #3 by dejvdou.
Hey thanks for the help, by simplifying the model to 40M it managed to texture in the end. But i am still curious, was it a problem of disk space or somthing else with my hardware maybe?