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Textures turn solid when applied to models

Whenever I apply a texture to any model I have made in blender, it turns into a solid color. For example, a cobblestone texture applied to one of my blender models will turn it a solid dark grey, or a brick texture will turn it pink or light red. These textures do work on the starter props and bsp objects in unreal, and I have already tried changing texture coordinates on the materials. I doubt it would have something to do with the blender-unreal 4 scaling because the colors are so solid. Can someone tell me how to fix this? Thank you

You will have to create uv maps for your meshes :wink: