Okay I seem to remember having this problem before, but I never wound up finding a fix for it. I’m at a point where it needs to be fixed. I’ve looked around and tried the sRGB checkbox both on and off in the texture editor as well as changing from color to linear color and back in the texture sampler. When I have sRGB unchecked and linear color enabled it shows the right color in the thumbnail but then the wrong one in the texture sampler and level.
I assume I’m missing some small detail. Problem is that I’ve searched and people just mention switching to 8 bit textures to fix it or just fiddling with the sRGB and linear color/color settings. I’d like to not have to reformat all my textures to 8-bit because I have a lot that I’ve generated so if there is another way I’m all ears.