Textures rendered very low quality on scene

Hi everyone,

So I have a question that I’ve been asking myself for ages. I have fully dynamic lighting on my scene, every time I import a model the base color texture looks horrible compared to the modelling application. It doesn’t look too bad in the model viewer but it looks horrible in game even though my sky box, sky light and post process is set up exactly as in the model viewer. The texture size is 2048x2048 but it looks worse than 256x256 in game… What am I doing wrong? Is there a tutorial on how to set up dynamic lighting for a open world game? Am I importing textures wrong?

Left: Modelling app, Middle: Model Viewer in UE4 Right: In Game

Thanks in advance :slight_smile: