Textures or uv's going strange when camera is close

Hi everyone,

I am a newbie to Unreal and have got this problem: my character’s uv’s / textures work well when the camera is far away, but when it comes close they go crazy.

You can see what I am talking about in the screen captures bellow.

Anyone have an idea why this is happening?

PS I have other characters in the scene and the same does not happen with them.

Are you using custom LODs? The only thing I can think of off the top of my head is if LOD0 has wrong UV unwraps, as soon as the character is close enough to the camera, the mesh is switched to LOD0 and it al breaks down.