Textures of a character model created in Fuse not showing properly on importing into Unreal Engine

I created a character model in Fuse, exported it to Mixamo and downloaded the .fbx file. I imported it into my project, but the textures are broken and not showing completely. I didn’t get any error on importing. So, I don’t know what is going wrong. I tried doing the process multiple times but get the same end result. I do wait for the compiling of shaders to be completed. I have attached the image of the original character in Fuse and the character after importing into Unreal. Please help me find the solution to the problem