Textures not loading in UEFN after udpate

Summary

Upon loading our project, some custom textures will show black and not load, even though there is no issue with them.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Load a project with lots of custom assets

Expected Result

Everything shows visually correct

Observed Result

Some props are now black until you click inside the material and open all the textures one by one

Platform(s)

PC

Can confirm this happening!
Little hotfix I found is opening the texture then resaving it which fixes that single texture where it happened

This happened to me before the update. I didn’t think anything of it as working on a team others do things anyways i left it and it fixed itself.

Is this still happening @Wertandrew?

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Yes, tested yesterday. Only one project has it (its the one I found the issue), and you have to load the textures one by one for it to go away (the project is very large).

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Thank you, we’ll get this looked at.

2 Likes

FORT-848511 has been added to our ‘To Do’ list. Someone’s been assigned this task.

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Can confirm this is happening to Most textures in materials every time I launch. If I resave the texture it fixes temporarily, but issue reappears upon re-opening map.
Materials are all turning Black.

Bless you guys thank you

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I have it on another project now too, but as long as I load the textures manually, it never happens again (until UEFN updates, at least)

I had this on something yesterday i was well confused. I had to manually open each texture then it was ok and it updated the mesh material to reflex the correct textures instead of black. I had seen this before but thought it was mainly due to working on a team ect but nope this project has only been me.

Thank you, I’ll update the ticket. We haven’t been able to get a repro here.

I think the main thing is that it randomly does it after a update so trying to repro it could be difficult.

I could open a few projects and try and find a faulty one and share the code ect so the team can open in on epics end and see what’s happening ?