Textures look blurry in the Unreal Engine viewport

8K textures look blurry in the Unreal Engine viewport in Lumen. When I browse to the texture location in the content browser and click on the texture, the texture will look fine on the screen. Why is this happening? Do I need to do this all the time?

I do this job not for myself, I need to send the files to the client with 8K textures, so I cannot change the texture resolution. But I need to know what I send to the client.
I will be satisfied with any FPS.

Don’t recommend me to buy a new more powerful computer.
The question is - How can I make all the textures look good in the viewport on my not-so-powerful computer?


The answer is in the red error message. You have exceeded the memory pool budget, which is causing texture resolution to be reduced. You must increase the pool size.

@BananableOffense is absolutely correct.

For reference:

Type in the cmd line (located at the bottom): r.streaming.poolsize = 5000 (or higher).

Thanks, it works.