Textures look blurry in the Unreal Engine viewport

8K textures look blurry in the Unreal Engine viewport in Lumen. When I browse to the texture location in the content browser and click on the texture, the texture will look fine on the screen. Why is this happening? Do I need to do this all the time?

I do this job not for myself, I need to send the files to the client with 8K textures, so I cannot change the texture resolution. But I need to know what I send to the client.
I will be satisfied with any FPS.

Don’t recommend me to buy a new more powerful computer.
The question is - How can I make all the textures look good in the viewport on my not-so-powerful computer?


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The answer is in the red error message. You have exceeded the memory pool budget, which is causing texture resolution to be reduced. You must increase the pool size.

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@BananableOffense is absolutely correct.

For reference:

Type in the cmd line (located at the bottom): r.streaming.poolsize = 5000 (or higher).

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Thanks, it works.

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