I migrated my project from 4.8 to 4.9 today, and have not changed a thing. The texture/lighting in my project looks significantly worse in 4.9. Things looks splotchy and pixelated. I’ve included two photos from the same area below. First is 4.8, second is 4.9:
I dont know about anyone else but ive noticed sometimes when first loading engine my textures are splotchy.When I hover over any of the materials in content browser it “refreshes” and everything looks right again…
I have seen this sort of look before and it was usually the resolution scale setting in Engine Scalability was at 25 % even though all the settings were on EPIC.
Can you look to see if that is the case, if so or not let us know -
Unfortunately, this was not the issue. My resolution scale is at 100%. Thank you for the suggestion, though. Any other ideas? Might just have to stick with 4.8 for now, but I’d rather not.
4.9 has a ton of bugs forcing me to continue working in 4.8 even for prototypes. Its a well known bug in 4.9 that wont be solved until 4.10 that anti-aliasing went from like 16x to 1x for example with no way to fix it.
I think were stuck this way until some more hotfixes or 4.10 in a couple few months.
Have you tried deleteing your intermediate folder so you can rebuild all shaders and lighting?
Hope this helps Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.
So a few things to check. Look at your Material Quality and Preview Rendering Level and make sure they are set to High and Shader Model 5. Also test your Post Process settings AA settings by switching from Temporal AA to FXAA. Also if you have not already done so, try rebuilding lighting.