I do think it does has something to do with the UVs because when I look at the UVs there are lots of red lines, and after investigation it appears my UVs are out of some sort of box? If you can, could you tell me how to shift the textures back into the ‘box’? I appreciate that this might be a complex question, and I won’t hold it against you for not knowing how to resolve this. Thanks!!
the lighting uv map is not on channel 0 (the main uv slot). I haven’t done model work in a while but I think it was on channel 2 where the lighting uv’s are stored. (The documentation should mention this)