I upgraded to UE4.4 recently and just noticed that so many of my 2048x2048 textures that were created in Zbrush have gone all blurry. Some of my other textures are fine. Some that I created in Zbrush are fine. But most, around 40 of them, have gone all blurry and now my game looks terrible. Here is an image: https://dl.dropboxusercontent.com/u/7072449/frog_wtf.jpg
You can see in the game it’s making the characters look terrible but yet that little table you can see in the corner is fine. There is no detail in any characters. I have the image opened in photoshop on the right and you can see that there is a lot of detail and opened in ue4 on the left, it is super blurry. I’ve tried rebuilding lights, reimporting the images in a lot of different formats…this must be something easy, some box I have unchecked or something? it’s driving me crazy. Any help much appreciated.
Still doesn’t work for me. I use extremely low resolution textures (32x32 in this instance), and there’s always blurring. Completely impossible to turn off in UE, as far as I can tell. The texture preview becomes sharp with filtering set to “Nearest”, but it combines a lot of pixels into single color blocks, and the result on the model is still extremely blurred.
I’m not entirely sure what to do about that since I don’t have a similar model to test on. Looks more like a shading issue on the model than MipMaps to me though.