Textures from the icon_component do not display if the component is too far away from the local player

Summary

When I try to display player icons on custom made UI elements obtained from the fort_character’s icon_component the texture just simple doesn’t load and doesn’t change anything.

But it seems to be based on distance, when players are close to eachother they can see eachothers icons and it replaces the default placeholder icon in my material. However, as soon as there is a considerable distance between the players the textures just simply don’t load, not affecting whatever I’m assigning them too.

If you store a texture from a player in verse, it won’t load for any other player that joins in progress no matter the distance.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Enable scenegraph

Have 2 players or agents

Move them away far away from eachother

Obtain their icon through the icon_component of the fort_character

Display the icon from one player on the other players UI through any means, a widget with a texture verse field for example

Watch the texture not affect the UI

Expected Result

The player icon loads and the UI changes

Observed Result

The texture of the icon_component does nothing

Platform(s)

All, pc for verse