Hi everyone , i know this topic has been discussed before and i tried to follow on the footsteps recommended by most people to make my textures in unreal engine look similar to substance painter so i got SRGB turned off for Roughness , Metallic , AO and set them to liner color inside the material editor , only the color channel is with SRGB turned on also i used the same panorama HDR from substance painter in unreal engine through a skylight , please take a look on the attached images as you can see the results are very different , the first image is a screen shot from substance & the second one is from unreal engine , the third one is also from unreal engine but i multiplied the color texture with the AO map and it made the results look a bit similar to substance painter but what i cant understand there is already AO map in the AO channel but its not really making any effect its like its wasn’t there till i multiplied it with the color map , so whats the problem ! i need your help guys with this one ,
heey , i checked the shadow on skylight both on or off same result and the shadow option in substance painter didnt change anything either , there is something else i found but i dont know if it will be a correct workflow , on the Texture Adjustment inside ue4 there is option called RGBCurve when i set it to higher value it seems to make it more similar to the original color texture ! i attached the pictures for you to see .