Textures floating above models when using Parallax Occlusion

I have recently started experimenting with Parallax Occlusion in order to add depth to my textures, and I finally got it to work on one of my textures, but for some reason the texture seems to float above the actual model.

I have tried to change a lot of the variables, but all that has done has moved the actual bumps below the texture.

Here’s what I have so far

here’s a zoom in of the first part if you need the parameters

Thanks for the help, I’m not sure how to fix this and I cannot find anything online addressing this issue.

Heya,

I had the same issue and just figured out the solution. You need to plug the Parallax UV into the UVs of your other textures :slight_smile:

Hope that solves it!
Cheers