@rosegoldslugs I started to follow you on Artstation you have some very impressive stuff there.
I never thought about the effect of metals below 180sRGB, I hope that doesn’t make me
a bad 3d artist, anyway, I am using Substance Painter and Quixel with some other software and maybe thats why I never had this problem.
@splattenburgers You sometimes have dark (black) materials in unreal when you use SRGB on grayscale maps like metallic, roughness,
height, opacity and so on. With SRGB sometimes (often) Unreal masses the Material up, so I always turn that off for grayscale maps.
You can turn it off in the edit mode of a file, so I mean when you import a map using grayscale, double click on it.
On the right tab menu you should see a tick at “Use SRGB” or something similar. Untick it and then press save (in the window).
In the material you then need to use “Liniear Color”, unreal should change it on its own when you drag and drop the map file in the material window
after doing the previous step. If not, it is on the left tab menu when you click on the map file in the material view.
I guess there are some reasons to not do it that way, in general when you want to use SRGB for a specific object, but for
me it always works and it shows the way I want.