Texture's Displayed resolution

In the Details panel, the Displayed resolution is always the same no matter how I scale the window, bug?

And, is it possible to force 1:1 display ratio in the texture view in UE3? I have a corrupted asset that needs to be exported.

Thanks!

PS:
Looks I need at least a 4K monitor to drag the window bigger to show all 2048/1024 pixels.

Do you tried the scroll wheel on top of the texture display?

I think you were just guessing without actually doing it in the editor, it doesn’t work.