Textures details are popping in when the camera gets closer

Hi,

I’m trying to render a scene using the movie render queue. All went well until I looked at my final render and noticed some of the textures would suddenly popping into more detail which is very jarring.

I tired using LODszero in the Game Overrider settings as well as changing Texture Streaming to “Fully Load Used Textures”. This is when I noticed the issues is present when inspecting the static mesh.

The static mesh is set to use Nanite Support and I do have Virtual Textures and Substrate enabled in the project settings.

Any ideas?

Thanks in advance.

Greetings @LeviathanDepths!

Considering that Nanite Support is enabled, the feature will constantly update your geo account according to distance/render.

If you wish for the textures/geo to remain consistent in this particular asset, I would suggest either experimenting with its precision settings (related documentation can be found here), or disabling Nanite for it, and using regular LOD settings.

Thank you for the reply, this pointed me towards the fix. Adjusting the DFAO Base Distance on the MI looks to have fixed the issue.