Textures: Cannot Figure Out How To 'Scale To Fit'

Hey Guys, former Unity user here but im trying to convert to Unreal 4 after seeing what it has to offer!

Im trying to create a new Material using a texture I downloaded, That works great but when i apply the material to the surface of a standard wall the texture end up tiled (Even through the texture is a massive 3000x2000).

Ive tried doing research on the matter, but cannot figure out how to have the Texture stretched to fit the wall. The best i could find was using TexCoord to decrease the tiling but even at 0.1 the effects aren’t great.

Ive followed the introduction to Materials series but it still didn’t answer my question and there seems to be a lack of information on the subject (possibly because its so basic!).

Any help would be greatly appreciated! Thanks :slight_smile:

Edit: So after doing some more research Ive noticed that the tiling only occurs on ‘Static Mesh’ objects, when using a ‘Geometry Brush Box’ the texture stretches accordingly.

Scale your uv’s in your 3d program.

When you use blender this link will help you:

://www.katsbits/tutorials/blender/scaling-materials-and-resizing-texture-uvw-maps-on-models.php