Textures boost

Hello guys and ladies. I have a little problem. it’s about World War 3. my graphics card is 2 GB and on standard engine settings when I make medium textures look terrible, and when I set high it lag terribly. When I added the r.Streaming.UseFixedPoolSize = 1 option in engin.ini. textures load nicely and the game doesn’t lag. but after each game I have to restart the game for the textures to load again. Can anyone help me ?? Meaba key binding to start fixetpool and other key to fixetpoll 0 . any ideas :frowning: ?

If you just need a convenient way to set the engine variable you should be able to set r.Streaming.UseFixedPoolSize using a console command (press ~ and enter r.Streaming.UseFixedPoolSize).

my friend this game dont have console :frowning: I try add binding key console in input.ini but dont work in this game :frowning: This game is on unreal engine but i dont know why i cant bind console key :frowning: i try this [/Script/Engine.InputSettings]
+ConsoleKeys=`

Hmm, you should be able to set this in the packaged game’s enginescalability settings.

i have only tihis in C:\Users\Łukasz\AppData\Local\WW3\Saved\Config\WindowsClient . In game Folder D;\steam … i dont have ini files , can yu hel me ?.

i have only tihis in C:\Users\Łukasz\AppData\Local\WW3\Saved\Config\WindowsClient . In game Folder D;\steam … i dont have ini files , can yu help me ?.

Those config files are .ini files (windows hides file extensions by default). The setting you want should be in the “Scalability” config file.

I only have the scalability file in appdata - C: \ Users \ Łukasz \ AppData \ Local \ WW3 \ Saved \ Config \ WindowsClient. this is the folder of the game but in the windows file and not in the file where the game is installed. I added it this way. but in the game none of these keys starts the console. This is a multiplayer game, could dev lock the console?