Hello guys and ladies. I have a little problem. it’s about World War 3. my graphics card is 2 GB and on standard engine settings when I make medium textures look terrible, and when I set high it lag terribly. When I added the r.Streaming.UseFixedPoolSize = 1 option in engin.ini. textures load nicely and the game doesn’t lag. but after each game I have to restart the game for the textures to load again. Can anyone help me ?? Meaba key binding to start fixetpool and other key to fixetpoll 0 . any ideas ?
If you just need a convenient way to set the engine variable you should be able to set r.Streaming.UseFixedPoolSize using a console command (press ~ and enter r.Streaming.UseFixedPoolSize).
i have only tihis in C:\Users\Łukasz\AppData\Local\WW3\Saved\Config\WindowsClient . In game Folder D;\steam … i dont have ini files , can yu hel me ?.
i have only tihis in C:\Users\Łukasz\AppData\Local\WW3\Saved\Config\WindowsClient . In game Folder D;\steam … i dont have ini files , can yu help me ?.
I only have the scalability file in appdata - C: \ Users \ Łukasz \ AppData \ Local \ WW3 \ Saved \ Config \ WindowsClient. this is the folder of the game but in the windows file and not in the file where the game is installed. I added it this way. but in the game none of these keys starts the console. This is a multiplayer game, could dev lock the console?
my friend this game dont have console I try add binding key console in input.ini but dont work in this game
This game is on unreal engine but i dont know why i cant bind console key
i try this [/Script/Engine.InputSettings]
+ConsoleKeys=`
Hmm, you should be able to set this in the packaged game’s enginescalability settings.
Those config files are .ini files (windows hides file extensions by default). The setting you want should be in the “Scalability” config file.