I am importing a halo ringfor my project (the game will be free as per Microsoft’s Game Content Usage Rules) and am having an issue with the the materials rendering on the wrong piece.
The ring is 2 parts (one for each texture). The first part is for the outer ring texture and the second is for the inner ring. The issue is that when I import the ring’s FBX file, the materials (textures) will assign themselves to the opposite part.
Before you suggest switching the materials manually, I can’t do that because the parts are different shapes which means that the textures do not look right. Any solutions?