textures are printed blurred, bug or ... ?

Hi,

i have a problem, some textures are blurred or print like if the are really scaled down, but if i enter the mesh (editor) i clearly see my texture fine, if i close the mesh editor, textures remain clean.
But if i play the game or restart the project, texture are blurred again…;

look, at left the current texture, at right clean texture inside mesh editor.

Any help ?
Thank you

It’s selecting a lower Mip-Map for some reason. First thing to check, where is the origin of that mesh, I believe Mip-Map usage is based on the cameras distance from the mesh’s pivot. If it’s way off the location you’re looking at, it’ll use a lower Mip. Also ensure you’re not scaling the object too much as well. If you are, the distance won’t scale with it.

Also, make sure you haven’t overridden the Mip-Map settings in the texture itself.

Are you engine Scalability settings all the way up to Epic? if not Unreal will use lower quality textures. You can find it by navigating to Settings->Engine Scalability Settings and making sure everything is set to ‘Epic’

Hi,

scability engine is set to epic, no change.
Size object is 1,1,1 and pivot is at the bottom of the object (for surface snapping). I guess you true with a mipmapping problem because when i move closer or farther the object, it sometimes switch.
Mipmap settings is on “from texture group” wich is the defaulkt setting. where can i change the “texture group” ?
And, why do you said “make sure you haven’t overridden the Mip-Map settings in the texture itself” ? i change some mipmap to sharpen on some textures

thx

Setting texture group to Cinematic should fix that. You shouldnt do that for every texture in the level though.