Yes, everything in my viewport is set to Epic, model shader is set to 5, and material quality set to High. I exported the head as .fbx with no textures or materials, I turned those off in the FBX import options. I later brought in the textures seperately so I could manage the material. When I imported the model in .fbx with materials on it already it made it look funny. The normals look inverted, the shading didn’t look right, and still had chunk of squares on it!
Here’s a pic of the imported one with all materials and textures (closest to camera) in comparison to the one I originally showed.
