Textures are HUGE and not detailed!

Okay so I am making a 20km by 20 km game and I had to scale up the level for it to be the correct size. Only problem is that now the textures are huge and no longer detailed. Is there a way to increase the amount of tiles for the landscape or is there something I can do in blueprints? Thanks!

The easiest fix you could do, is to plugin a multiplier into the “UV” slot of your diffuse node. If I am not mistaken you need a Vec2 as parameter there. That way you can scale the texel “resolution” on your terrain / floor mesh.

From your description I suspect you’ll run into some other issues though, are you using terrain?

You could also use world aligned projection. There is a material function called worldposXY or worldCoordsXY