You will need to change one asset in the engine to fix this issue.
- In content browser view options set ‘Show Engine Content’ checkbox
- Find ObjectScale material function in the Engine Content
- Change it to match attached picture
Also it will be better to change your materials that use tiling, specifically all materials that use UV_CustomTexture function.
Right now texture tiling calculated in pixel shader, it’s better to move it to vertex shader.
Like this:
You can read about Customized UV here