Texture2D to cv::Mat conversion

Hi everybody,

I had some C++ code that integrated OpenCV and it worked great in UE4. I tried to port that to UE5, but it keeps crashing whenever I try to initialize an OpenCV CV::Mat. Here is a tiny snippet that I use for testing and keeps crashing on me:

FTexture2DMipMap* MyMipMap = &MyTexture2D->PlatformData->Mips[0];
FByteBulkData* RawImageData = &MyMipMap->BulkData;

uint8* Pixels = static_cast<uint8*>(RawImageData->Lock(LOCK_READ_ONLY));

int32 SizeX = MyTexture2D->GetSizeX();
int32 SizeY = MyTexture2D->GetSizeY();
cv::Vec3b* newColor = new cv::Vec3b();

cv::Mat* imageMat = new cv::Mat(SizeY, SizeX, CV_8UC4, Pixels);//CV_64FC3);
RawImageData->Unlock();
return;

Any help is much appreciated !!

Issue solved by using the OpenCV version that came with the engine rather than downloading separately

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