Hey there, this is my first question here. I imported some FBX geometry with textures that looked nice and smooth in Maya into UE 5 and with Nanite enabled, it looks nice as well:
But with Nanite disabled, I see some UV texture interpolation artefacts:
Is this a known issue? Maybe related to per-pixel vs. per-vertex calculations? I could not find any setting on the material or texture that would fix this.
Thanks, Michael