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Texture UV inaccuratcy

The two mesh here have two different texture of similar pattern. They were aligned in Maya but when exported into UE4, it gets shifted. Any clues?

textureShift.jpg

Make sure Full Precision UVs is checked in the static mesh editor.

Thanks but that didn’t help. But I found out the cause. And I knew this before, just forgot. The UV accuracy goes down as your UV gets farther away from 0,1 UV space. Wonder if this can be fixed. Normally, I’d work near 0,1 UV space but this was a big floor piece I had to divide. And now I have to manually move all the UV shells back to 0,1 range and align all of them individually.

I think that’s due to the nature of floating point numbers, the further away you go from zero the less accurate it will get.