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Texture tiling in distance fix

Hey guys so i was just wondering, how can i fix the fact that, in the distance, a texture that is normally good (when close to it), doesnt look tiled in the distance. Let me show you.

I currently have this:
1e342259a3c02081bdc706c88cfa0ce41d9392c5.jpeg

and id like it to be like this:

unreal_kite.jpg

how would i be able to do that?

You can download Kite Demo project and check the landscape material regarding how it was done.