Texture Stretching

The top of this cylinder is showing exactly how I want it but I don’t want the sides of the cylinder like this. What I want is the top of the cylinder to stretch down the sides of the cylinder. The end result would be that the top appears as is but the sides are solid bright red. Is something like that possible?


YES, you just have to set the UVs for the sides.

It’d probably be better to handle that through a diffuse texture rather than masks. Separate the UVs for the top as well as the sides. (Currently they look as if they’re overlapping). The example uses red, but you can color it white and change it via parameters in engine.