So I was working on a level blockout last night and thus I decided to import some dev textures I made a long time ago. I then proceeded to setup a [very simple material][1] that I could use, and everything worked just fine!
However today when I went to open up my project, all the textures are stretched in some really odd ways and I have no idea of what’s causing it. When opening another project, everything works fine, so it’s something to do with this particular project, but I can’t pinpoint it.
I was wondering if you were using BSP brushes to create your geometry because if that is the case, you can select the individual faces on your walls. Select the alignment drop down box and choose the planar option. This will align your material to the surface in a planar fashion. Along with that you can also scale, rotate, and flip, the material so you can get some good variations if needed. Be sure to lock the scaling parameters so they scale uniformly! I hope this helps, but let me know if you are still having issues.
Here is an image to help you locate my directions:
It happens on meshes too. Besides, I already tried your suggestion, and it didn’t do anything.
However I just opened the project again, and now the orange walls and the grey floor are fixed, however the material instances/textures for the windows and door are still messed up. No idea why, and no idea what fixed the other two.
No problem at all, however the connection speed I’ve got here is a little sloppy, so you’ll have to wait until tomorrow, as I can go to a place with a much faster upload rate.
Sidenote, the orange walls and grey floor suddenly fixed themselves. No idea why, I haven’t touched anything. The material instances/textures for the windows and door are still broken though.
Just tried that. When using the grey and orange grid textures, it works fine. However if I use the window/door textures, it gets messed up, so it doesn’t have anything to do with the materials, but the actual textures. I have no idea what is going on though.