Sorry for the somewhat arbitrary title but I’m wondering if this is a straight forward question.
Is it better to have a static mesh that has one large 4k map or multiple materials that use one or two 1k maps that tile multiple times over the mesh? Is either a better method for optimising texture streaming memory?
It might be arbitrary on a small scale but if it’s worth baking textures to bring into Unreal over multiple materials then that’d be great to know.
Apologies if this has been brought up often, it occurred to me today but then I am using an old 8800 card.