So we have been using 4.7.6 for quite some time, but recently we upgraded to 4.9. Everything seemed to have gone well, but the textures are constantly streaming at this point. Using stat streaming, it seems that all of the memory is above 100% being used to store textures. Did something change between 4.7 and 4.9 with the texture streaming? We haven’t changed anything texture-related, but it seems as though we are instantly running out of texture memory now. I was also wondering what everyone else is doing in order to maintain texture memory. Even if the actor is not used, the textures are all pre-loaded into the memory if they are referenced somewhere in the level, right?
Edit: My Pool Memory Used is 3908.60MB and my Non-Streaming Textures is 3895.80MB. I am 3313.36MB over budget. Like I said, I have changed nothing dealing with textures or settings going from 4.7.6 to 4.9.