I have one more question please… You say that the editor never flush. But the game after packaging do, is it what you said ? Sorry I am not sure if I understand well this point.
The thing is I am using world composition. After packaging the game, when my player walk arround the world, if he is loading a level and discover a city for example, and then, continue to explore so make the city level unload (automatically with World composition), doas that mean the texture of this level will still be in the pool ? I was hopping that the texture of mesh that are not load are automatically delete from the pool…
Thank you again for your time