Texture streaming pool over?


I’m working on a 2D sprite based game and i keep getting this error message, i’m using unfiltered textures with no mipmaps for my sprites, some of them are not multiples of two

Why am i getting this error and what can i do about it, do i need texture streaming? If not how do i turn it off?

Here’s an image of the streaming stats

Some help would be extremely appreciated

Here is a reference in the documentation on this subject.

To override the setting quickly you can hit ` to bring up console command and then enter something like r.Streaming.PoolSize=1500 this will increase from 200mb which is default to 1500mb.