I noticed that when i open differents maps (for example to test something in all of them) sometimes the message “texture streaming pool over…” appear.
I know that i can change the value in the basicscalbility ini file but what i’m asking for is: the engine load alla textures used in the whole game? Doesn’t it delete textures used in a map after it is closed and a new level is loaded?
Generally the editor tends to fill up the given limit after some time. But there is a solution:
Using virtual textures (at least for the 4k textures etc.) and restarting the editor from time to time helps in getting rid off this message.
I’m not using virtual textures because my project doesn’t need very hi-res textures…anyway checking the basicscalability.ini file the maximum texture size is at 3000…so i wondered how my game could use more than 3000 mb when it uses less than 1000 mb. Restarting the editor solves the message problem, that’s perfect, i was worried a bit!