Not that I’m aware of.
I’ve been working with some people in the forum to figure this out.
An example:
I set my pool at 800MB. Unreal, at times, says I’m 6GB over budget, but the TASK MANAGER shows I’m only using around 40% of my 8GB of memory.
This started happening around the most recent NVIDIA update. So, I imagine the issue is linked, and may not be resolved, officially, for some time.
Resetting the pool size will work, but Unreal will still bottleneck the texture streaming.
Ugh, what a mess.