Texture streaming issue

Not that I’m aware of.

I’ve been working with some people in the forum to figure this out.

An example:

I set my pool at 800MB. Unreal, at times, says I’m 6GB over budget, but the TASK MANAGER shows I’m only using around 40% of my 8GB of memory.

This started happening around the most recent NVIDIA update. So, I imagine the issue is linked, and may not be resolved, officially, for some time.

Resetting the pool size will work, but Unreal will still bottleneck the texture streaming.

Ugh, what a mess.