Texture stream pool size issue cannot be fixed


UE5.0.3

I am geting this (video memory has been exhausted) error even after I optimized texture max size.
My PC’s graphic card has 4GB VRAM and statistics say my level has only 1GB of textures. So my PC should have enough room of VRAM. What is going on?

Additionally, this error displays also on standalone game. How can I hide it and ship my game?

It’s not the same problem as the texture streaming pool issue.

I suspect it’s something not being managed very well in this early version of 5.

If you are getting error log message in a packaged game, it’s because you didn’t package for distribution.

If you did choose that option, then also package using the launcher, that will fix it

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