Hi, I seem to be having some issues when display my textures in Unreal Engine(up-to-date) I texture in Substance Painter, model in MODO. The texture in Painter displays perfect but when in unreal it seems to have a smearing effect, the line it’s happening along is a seam.
Things I’ve tried to fix the issue:
Tried toggling Full Precision UV’s, seems to make the area a tiny bit wider
Tried to bake the textures without being triangulated, no difference at all
Tried to give the UV Islands more spacing to see if the texture may have been overlapping, nope
Tried to give 16 texture padding, then 32, no difference at all
Tried to straighten the UV’s as straight at possible and even relax them more, still nope
Hope you guys can help me as I have spent the better part of 2 days trying to fix this, going crazy lol