Hi!
Does there exist an option for texture sizes or how is this handled by unreal engine? I see you can change texture filtering and texture streaming related features in the scalability reference but I can’t see anything about texture sizes. I wonder because I would want to support low-end hardware at the same time as I would like to have a nice high-end version.
The scalability documentation says at one point: “Performance is one part of scalability but it also can affect stability. E.g. If you run out of memory on a lower Spec, it might be best to grey out the high resolution texture option.”
How can I control which textures that are loaded?