Texture size and performance


I was wondering, how much RAM does each different texture map take once it’s imported, compressed, compiled and the game is published?

For example:
A single 1024x1024 Albedo
A single 1024x1024 Normal
A single 1024x1024 Roughness

Hey Maximum-Dev, open Statistics window from Top panel -> Window and then navigate to Texture stats to see RAM information about used textures

Thanks. :slight_smile: