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Texture size and performance

Hello,

I was wondering, how much RAM does each different texture map take once it’s imported, compressed, compiled and the game is published?

For example:
A single 1024x1024 Albedo
A single 1024x1024 Normal
A single 1024x1024 Roughness

Hey Maximum-Dev, open Statistics window from Top panel -> Window and then navigate to Texture stats to see RAM information about used textures

Thanks. :slight_smile: