Texture set per eye

Hi, that should be a simple one for you guys, but I’ve hit a wall.

I’d like to map a cube with two sets of textures for each eye.
6 textures for left eye and another corresponding 6 textures for the right.

I’m struggling with the mapping it in UE, it did work with a pre-unwrapped cube coming from Max,
but that’s not ideal.

The other thing is, how would I go about displaying the *left * set of textures to the left eye,
and the right set of textures to the right eye?

Any pointers would be welcome!


I’d like to know how to do this as well. Say I’d like to make a stereo pano viewer app in UE4. I would need some way to direct different images to different eyes.