Hi, that should be a simple one for you guys, but I’ve hit a wall.
I’d like to map a cube with two sets of textures for each eye.
6 textures for left eye and another corresponding 6 textures for the right.
I’m struggling with the mapping it in UE, it did work with a pre-unwrapped cube coming from Max,
but that’s not ideal.
The other thing is, how would I go about displaying the *left * set of textures to the left eye,
and the right set of textures to the right eye?
Any pointers would be welcome!