I am creating a high resolution model of the earth (or trying to at least) by blending 8 separate 4096x4096 textures using a masking technique. Here is my material code I am using:
When I apply the material to a sphere you can see seams on the boundaries of the separate textures. As you can see here:
Does anyone know how to get rid of these seams so that it looks like a single continuously smooth massive texture on the mesh?
Other notes: In photoshop when I combine these separate textures into one single large texture there is no seam or any indication of a boundary between the individual textures.