Hello, this is a very noobish question as i’m just starting to use Unreal Engine 4, so, when I scale a cube (or BSP) the texture also scales and looks awful, how can I fix this?
thank you, here is a screenshot
Add a TexCoord node if it isn’t already there, to plug into the UVS of your texture. Then if you click on the TexCoord node and look at the Details panel, you can adjust: UTiling & VTiling