Hi,
I am pretty new to UE4, and I have a (maybe stupid) question about how to get my material (using texture sample based on BMP file) work.
When I imported the model (from fbx ) into the project, the static mesh and all related materials are created automatically.
The shape of the mesh looks good, but I found that the clothes texture was not shown properly.
I confirmed that :
(1) the texture sample looks good in the target matieral editor, but not in the mesh editor or game simulation mode.
(2) the same material works properly if it is applied to any built-in mesh (like the cube, cylinder, etc.) rather than the imported mesh
(3) If I change the material mapping to some single-color material, the appearance of the mesh is also changed accordingly,
(4) only the base color (the “light grey” in this case) of the problem material is shown in the mesh, and the texture detail (the stripe for example) is not showing,
(5) both “Build settings → generate lightmap UVs” and " Mesh → generate lightmap UVs" are checked for the target static mesh.
#UE4-27
Best Regards !
Mao