[FONT=&]We have packaged our test deployment, but are seeing some major texture issues for which we can’t find an answer. Does anyone have a idea of what is going on and what we are missing?
The project is set for dynamic lighting and uses mesh distance fields.
We also noticed that some textures appear to be ok, while others are messed up a lot.
We’re using ue4.17.2 source build
This is how it looks inside the editor
This is what we see in a packaged game.