For a long time I have had issues with texture clarity. I am not sure if it is a limitation of UE4, but when I view assets in Zbrush or Max my quality is better.
It is almost as if there is an intentional setting on to decrease quality. Below is a texture example from Skyrim.
The texture has very good clarity…
Below are some screen shots of a tree base that was created using photogrammetry. The capture itself is not of the best quality, however the focus is more the comparison. Images on the right were renders inside of Max.
After I took these screen shots I realized I had a normal turned on and too high…however…perhaps I’m just going crazy, but it appears to me that there is not only a quality difference, but even the coloring is different.
I mean…I know I can’t compare a real time render to mental ray, but this does not even seem to be an issue in Skyrim. Am I missing something???
When I look at Quixel’s screen shots I just don’t understand how their stuff could look that much better. lol I mean is their stuff even real?