I have a problem when importing images to the Unreal, it is as if he had applied blur. The strange thing is that I am already doing this project for some time and only today that happened this problem. And after the event, some images that had already been imported and they were good, they were all the same and not others.
hmm, your resource size is only 3kb, which means it only loaded the lowest mipmap or something otherly odd thing.
What helps for me in such case is to close the editor, clear the shader cache (try this url: search-ms:displayname=Search%20Results%20in%20Local%20Disk%20(C%3A)&crumb=location:C%3A%5C\DerivedDataCache ) or search your drives for where derived data cache might be, and empty it.
that… often works for me.